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Introduction

What is AI?

  • Coined in 1956: "The sceicne and engineering of making intelligent machines"
  • A branch of computer science and engineering that deals wiht intellegient behaviour, learning and adapatation in machines
  • Create a computer mind that cna think like a human
  • Intelligence demonstrated by machines, as opposed ot natural intelligence displayed by animals including humans

Game playing

Alpha Go - Made decisions on the go, and was able to beat proffesional human

  • Go player. Knowledge "learned" by ANN: deep learning
  • Tree search May 11th 1997 - Beat game of chess against world championen

Why study AI?

Games are intelligent activities It is very easy to measure success or failure Do not require large amounts of knowledge Solvable by straightforward search from the starting state to a winning position, Tree search

Milestones in AI

1943 - Turing Test 1956 - Birth of AI, term coined

  • Top-down approach: pre-processed to do things
  • Bottom-up approach: simulate brains, learn new behaviours 1970 - AI Winter
  • Neurons not able to implement basic functions
  • Machine translations but would sometimes failed 1990 - ANN 1997 - Deep Blue - AI game milestone 2011 - IBM Watson - Won US quiz show 2014 - Turning test passed 2016 - Alpha Go

Courseinfo

Theory

Define what we mean by AI Understand the basics of a range of AI techniques Insigest of AI history Aware of current AI applicaitons

Practice

Knowledge and practice to implement some AI techniques Becomes familiar with AI software used across different courses